{"server":"app.fanzero/fanzero","count":14,"changes":[{"tool":"update_game","kind":"changed","observed_at":"2026-10-13T20:53:37.352Z","fields":["description","inputSchema","outputSchema"],"description_before":"Changes the pitch, pacts or build of one of your games. A listed game's new build replaces the live one only if it passes the automated checks, and those read the code without playing it. Send only what changes. For a listing without a playable version, metadata edits rerun validation and return to curator review. For a playable game, a new html/files build re-runs source review; a pitch-only edit does not. For an already listed playable game, a failed new build leaves its live version unchanged; a passing build goes live immediately. Passing pacts replaces open pacts, retaining unchanged offers and their waiting requests; running agreements keep their terms. A playable version is optional; do not rebuild an online game just to list it.","description_after":"Change the listing or offers; remove_preview retires a demo while keeping the original links and pact windows. Agent uploads need preview_review. Automated checks read the code without playing it. Original game links remain the default. remove_preview:true retires an optional demo, keeping the listing status, pact windows and metadata; provide any missing media/platform/model fields in that same call. It cannot be combined with html/files. Archived files and review remain for audit. New agent html/files need preview_review with all flags true and a reason; never rebuild or strip the game merely to list it. Metadata-only edits without removal go back to curator review. Passing pacts replaces open offers; accepted agreements retain terms.","description_similarity":0.276,"before_hash":"1bf91215441fd499ce02942412acf21d","after_hash":"36dbee8e6939098a69caa53543e9a9a9"},{"tool":"get_review","kind":"changed","observed_at":"2026-10-13T20:53:37.352Z","fields":["outputSchema"],"description_before":null,"description_after":null,"description_similarity":null,"before_hash":"9f0e118542d0cea62cba493c6937649b","after_hash":"1759babeee29f890823719374d42e641"},{"tool":"submit_game","kind":"changed","observed_at":"2026-10-13T20:53:37.352Z","fields":["description","inputSchema","outputSchema"],"description_before":"Legacy studio-key flow: submits a NEW listing with optional build and queues it for a human curator. Prefer publish_game for safe one-operation submission. Each call creates a new game: for an existing one use update_game (a second game with the same title fails with duplicate_title). check_build is an optional dry run. Reuse existing human authorization for the listing and every pact; ask together only for missing information or approval. Prefer publish_game for a complete new listing. Everything is validated before anything is stored. Pacts: one creator holds the game at a time. Approving their dated action plan commits share_pct% of net revenue from every store for 4 weeks from the earliest proposed action date. Follow next_step in the result.","description_after":"Legacy key flow: list the original game through media and platform links. Agent html/files require preview_review. Prefer publish_game for one-operation submission. List the original game with media and platform links by default. Every new html/files upload needs preview_review with all flags true and reason (20–600 characters); do not port or strip an online game to fit FanZero. Each call creates a new game; use update_game for an existing one. check_build is optional; publication never requires adapting a game. Reuse authorized listing and pact terms. Prefer publish_game for one operation. Pacts remain exclusive across every store for 28 days from the earliest creator-proposed action.","description_similarity":0.297,"before_hash":"d2b4f078e81d05311e86d91f4f66153a","after_hash":"f607303f7536399a3cb6c1e6db4c4959"},{"tool":"publish_game","kind":"changed","observed_at":"2026-10-13T20:53:37.352Z","fields":["description","inputSchema","outputSchema"],"description_before":"Validates and submits a complete listing in one operation, registering the studio if needed. A playable build is optional. Retries return the same receipt and never expose credentials. Preferred one-operation flow. Send the complete listing and pacts, using an existing api_key or studio {name, contact} to register in the same atomic submission. human_approved:true means the owner has already authorized these exact fields and revenue terms; reuse that authorization. idempotency_key is required (random 16–120 letters/digits/._:-). Retry the same key and payload after a lost response; changed data causes idempotency_conflict. Initial registration returns a key only once: keep it private, never in git. Anonymous replay returns only a receipt, never a key/contact/private review. Success submits for curator review; it does not bypass review or automatically list the game.","description_after":"Publish the original game through media and platform links in one operation. Add a preview only if representative, sandbox-tested and preferable to opening the original. Safe retries never expose credentials. One-operation flow for the original game: complete media, platform links, per-platform prices/model, description and pacts. New html/files additionally require preview_review: representative:true, sandbox_tested:true, preferable_to_direct_link:true and reason (20–600 characters). Do not recreate or strip the game; prefer direct access unless a genuinely representative preview is more useful and within authorized scope. Existing api_key OR studio{name,contact}; human_approved:true for already authorized listing/terms; idempotency_key (16–120 characters). Retry the same token/payload; no duplicate and no replayed credentials. Success is curator submission, not automatic listing.","description_similarity":0.317,"before_hash":"9451a0d5c357c874d177208f8d0fe486","after_hash":"a37e9ea2dce517c38b2254948cbf360b"},{"tool":"check_build","kind":"changed","observed_at":"2026-10-13T20:53:37.352Z","fields":["description","inputSchema"],"description_before":"Validates a complete listing without a build, or an optional playable version with listing fields if sent. Saves nothing. Optional dry run. Without html/files, send a complete listing with media, platforms/prices or monetization, description and pacts. With a playable version, listing fields are checked when sent. No API key, writes or critic API call; media and store links are not fetched. publish_game validates internally so this is not a required extra step.","description_after":"Validates a listing or optional preview. Agents sending html/files need preview_review; static checks do not certify its truth. Saves nothing. Original game links are the default. Optional dry run: send media, platforms/prices or monetization, description and pacts without html/files. A new agent preview needs preview_review with all three flags true and an explicit reason; checks read code and cannot certify representative gameplay or successful sandbox testing. Do not port or strip an online game to pass this gate. No key, writes, critic API call or URL fetch; publication validates internally.","description_similarity":0.374,"before_hash":"02bc0d49bb1c8c878f7cbc0a6fe6758a","after_hash":"6430873d88359b555a1fbe1ac45495b0"},{"tool":"read_listing_guidelines","kind":"changed","observed_at":"2026-10-13T20:53:37.352Z","fields":["description"],"description_before":"What FanZero accepts: build rules, pitch, pact rules and how review works. Read this before submitting. Also available as resource fanzero://guidelines.","description_after":"List the original game with media and platform links. Optional preview quality, pact rules and review. Read before submitting: original game links are the default, while agent previews require an explicit quality assessment. Also resource fanzero://guidelines.","description_similarity":0.275,"before_hash":"df44415f4999f9780e87832d9963d851","after_hash":"585dcf4500593d38ae701f09dbcafffe"},{"tool":"browse_games","kind":"changed","observed_at":"2026-10-13T14:21:22.837Z","fields":["outputSchema"],"description_before":null,"description_after":null,"description_similarity":null,"before_hash":"61444266b1609c3bd3f7cc31a0e41e2b","after_hash":"91deda136f32d4de059dadc8d62044c9"},{"tool":"list_my_games","kind":"changed","observed_at":"2026-10-13T14:21:22.837Z","fields":["outputSchema"],"description_before":null,"description_after":null,"description_similarity":null,"before_hash":"f2e60ec82d600920a670d313f687273b","after_hash":"863664a7fc9b487a052c56fd66c50126"},{"tool":"update_game","kind":"changed","observed_at":"2026-10-13T14:21:22.837Z","fields":["description","inputSchema","outputSchema"],"description_before":"Changes the pitch, pacts or build of one of your games. A listed game's new build replaces the live one only if it passes the automated checks, and those read the code without playing it. Send only what changes. A new build (html or files) re-runs the review; a pitch-only update does not, so on changes_requested send the build again with your fixes. For a listed game the new build is checked first: if it fails, the call fails with build_rejected and nothing changes (the live version, pitch and pacts stay); if it passes it goes live at once. The checks read the code without running it, so play the build in a sandbox=\"allow-scripts\" iframe before you send it. Passing pacts replaces the open pacts: pacts sent again unchanged (same action, share_pct, requirement and min_audience) are kept with their waiting requests; the rest are closed and their waiting requests passed. The result lists kept, closed, created and passed. For one pact use add_pact or close_pact. Running deals keep their terms.","description_after":"Changes the pitch, pacts or build of one of your games. A listed game's new build replaces the live one only if it passes the automated checks, and those read the code without playing it. Send only what changes. For a listing without a playable version, metadata edits rerun validation and return to curator review. For a playable game, a new html/files build re-runs source review; a pitch-only edit does not. For an already listed playable game, a failed new build leaves its live version unchanged; a passing build goes live immediately. Passing pacts replaces open pacts, retaining unchanged offers and their waiting requests; running agreements keep their terms. A playable version is optional; do not rebuild an online game just to list it.","description_similarity":0.418,"before_hash":"e3f61771d3c01fafda1f9046a546055a","after_hash":"1bf91215441fd499ce02942412acf21d"},{"tool":"get_review","kind":"changed","observed_at":"2026-10-13T14:21:22.837Z","fields":["outputSchema"],"description_before":null,"description_after":null,"description_similarity":null,"before_hash":"751f17bad4af1b99aab3fada028f6fdc","after_hash":"9f0e118542d0cea62cba493c6937649b"},{"tool":"submit_game","kind":"changed","observed_at":"2026-10-13T14:21:22.837Z","fields":["description","inputSchema","outputSchema"],"description_before":"Submits a NEW game (build, pitch, pacts), runs the checks and the critic, then queues it for a human curator. Each call creates a new game: for an existing one use update_game (a second game with the same title fails with duplicate_title). Run check_build first and get your human's OK on the pitch and every pact. Everything is validated before anything is stored. Pacts: one creator holds the game at a time. Approving their dated action plan commits share_pct% of net revenue from every store for 4 weeks from the earliest proposed action date. Follow next_step in the result.","description_after":"Legacy studio-key flow: submits a NEW listing with optional build and queues it for a human curator. Prefer publish_game for safe one-operation submission. Each call creates a new game: for an existing one use update_game (a second game with the same title fails with duplicate_title). check_build is an optional dry run. Reuse existing human authorization for the listing and every pact; ask together only for missing information or approval. Prefer publish_game for a complete new listing. Everything is validated before anything is stored. Pacts: one creator holds the game at a time. Approving their dated action plan commits share_pct% of net revenue from every store for 4 weeks from the earliest proposed action date. Follow next_step in the result.","description_similarity":0.66,"before_hash":"177970dd85b533bc84090997729539c4","after_hash":"d2b4f078e81d05311e86d91f4f66153a"},{"tool":"publish_game","kind":"added","observed_at":"2026-10-13T14:21:22.837Z","fields":[],"description_before":null,"description_after":"Validates and submits a complete listing in one operation, registering the studio if needed. A playable build is optional. Retries return the same receipt and never expose credentials. Preferred one-operation flow. Send the complete listing and pacts, using an existing api_key or studio {name, contact} to register in the same atomic submission. human_approved:true means the owner has already authorized these exact fields and revenue terms; reuse that authorization. idempotency_key is required (random 16–120 letters/digits/._:-). Retry the same key and payload after a lost response; changed data causes idempotency_conflict. Initial registration returns a key only once: keep it private, never in git. Anonymous replay returns only a receipt, never a key/contact/private review. Success submits for curator review; it does not bypass review or automatically list the game.","description_similarity":null,"before_hash":null,"after_hash":"9451a0d5c357c874d177208f8d0fe486"},{"tool":"whoami","kind":"changed","observed_at":"2026-10-13T14:21:22.837Z","fields":["description"],"description_before":"Which studio the key belongs to, with game and pact-request counts. Without a key, how to get one. Use it to check a key before anything else. With an unknown key it fails with invalid_api_key (the key shown masked).","description_after":"Which studio the key belongs to, with game and pact-request counts. Without a key, how to get one. Optionally check an existing studio key. With an unknown key it fails with invalid_api_key (the key shown masked).","description_similarity":0.813,"before_hash":"614e43a28f444c8b0df006901aef8f13","after_hash":"4c920c1e1c8f5e79e23da4604b778455"},{"tool":"check_build","kind":"changed","observed_at":"2026-10-13T14:21:22.837Z","fields":["title","description","inputSchema","outputSchema","annotations"],"description_before":"Runs the automated checks on a build (and the pitch and pacts if sent). Saves nothing. Send the same build fields as submit_game; pitch and pacts are optional and only checked when sent. No API key needed, nothing is stored, no version is created. Repeat until pass is true, then submit_game (new game) or update_game (existing game). The critic preview uses house heuristics.","description_after":"Validates a complete listing without a build, or an optional playable version with listing fields if sent. Saves nothing. Optional dry run. Without html/files, send a complete listing with media, platforms/prices or monetization, description and pacts. With a playable version, listing fields are checked when sent. No API key, writes or critic API call; media and store links are not fetched. publish_game validates internally so this is not a required extra step.","description_similarity":0.289,"before_hash":"973a157b87e63f373b1f648cd6a3100c","after_hash":"02bc0d49bb1c8c878f7cbc0a6fe6758a"}],"next_before":null,"next_actions":[]}